arcadegamingworld.
LEARN THE CONTROLS. FIND YOUR FLOW.

Your next game,
explained.

Quick objectives, controls, and tips for every game in the arcade. Use Full screen in any game to expand your play area; use Exit full screen or your browser’s Escape key to return. Choose a guide below, then head back and put it into play. Sound effects start off: use Sound on and the volume slider in the header. Audio begins only after you interact and goes silent when you leave the window.

Neon HighwaySolitaireChessPongConnect FourMinesweeperSky Hopper2048Brick BreakerNeon SnakeMemory MatchTic Tac ToeRock Paper ScissorsReflex RushWhack-a-Mole
ARCADE · ENDLESS RACING

Drive as far as you can while dodging traffic. Each gold coin adds 50 points; three crashes end your run.

How to play

Press Start race. Use Left/Right arrows or A/D to change lanes. On a phone, tap the steering buttons or swipe across the road. Space pauses or resumes.

A useful tip

Look toward the horizon so you can change lanes before a car reaches you. Your car accelerates automatically. Collisions briefly protect you from another hit.

Another round: New race starts a fresh run. Your best score stays in this browser.

PUZZLE · KLONDIKE, DRAW ONE

Move all 52 cards onto four foundations, building each foundation from Ace to King in the same suit.

How to play

Tap the deck to draw one card. Select a face-up card or a valid descending stack, then tap a highlighted destination. Columns descend in alternating red and black colors; only Kings can move into empty columns.

A useful tip

Reveal face-down cards when you can. When the deck runs out, tap it to recycle the waste. Hint suggests a legal move; it does not guarantee a winning strategy.

Another round: Undo reverses a move or draw. New deal shuffles a fresh deck. Some deals may be unwinnable.

PUZZLE · COMPUTER OR LOCAL TWO-PLAYER

Checkmate the opposing king: put it in check with no legal way to escape.

How to play

Choose Vs computer or Two players. Select one of the current player’s pieces, then a highlighted destination. White moves first. Against the computer, you play White.

A useful tip

Develop your knights and bishops, protect your king, and check whether a piece is defended before capturing it. Castling, en passant, and a choice of promotion piece are supported.

Another round: Undo turn takes back your turn against the computer, or one move in two-player mode. Flip board changes the view. Changing modes or choosing New game resets the position. Stalemate and supported draw conditions end a game.

ARCADE · FIRST TO SEVEN

Get the ball past the computer’s right-hand paddle. The first player to score seven points wins.

How to play

Press Start. Move your left paddle with Up/Down arrows or W/S, drag on the board, or use the up/down buttons. Space pauses or resumes.

A useful tip

Meeting the ball near the edge of your paddle changes its angle. Follow the ball early instead of waiting until it reaches your side.

Another round: Use Pause/Resume for a break. New game resets the match.

PUZZLE · YOU VS COMPUTER

Connect four of your yellow discs horizontally, vertically, or diagonally before the computer connects four pink discs.

How to play

Select a column arrow to drop a disc into the lowest available space. The computer then takes its turn. Full columns cannot accept another disc.

A useful tip

Check for an immediate opponent win before making your own move. The central columns offer more possible connecting lines.

Another round: New game clears the board. A full board without four in a row is a draw.

PUZZLE · 8 × 8, TEN MINES

Reveal all 54 safe squares without revealing one of the ten mines.

How to play

Tap a square to reveal it. A number counts mines in the neighboring eight squares. Use Flag mode or right-click to mark a suspected mine. Turn Flag mode off to reveal again.

A useful tip

Your first reveal and its neighboring squares are safe. A square with no neighboring mines opens nearby safe squares automatically. Flags are reminders, not proof that a square contains a mine.

Another round: You can place up to ten flags. New game creates a new field. Revealing a mine ends the round.

ARCADE · TAP TO FLY

Fly through gaps and earn one point for each obstacle you pass. Avoid the pipes and the top and bottom edges.

How to play

Press Start, tap Flap, tap the board, or press Space to hop upward. Keep tapping in a steady rhythm to maintain your height.

A useful tip

Aim near the middle of each gap. Small, regular hops give you more control than frantic tapping.

Another round: Pause/Resume stops the action. New game starts a new flight. Your best score is saved locally.

PUZZLE · SLIDE AND MERGE

Combine matching numbered tiles to make a 2048 tile. You may keep playing after reaching it.

How to play

Use arrow keys, WASD, the on-screen directional buttons, or swipe on the board. Tiles slide in the chosen direction. Equal tiles merge once per move, and a successful move adds a new tile.

A useful tip

Keep your largest tile near a corner and try to keep a clear path for smaller tiles. A move that changes nothing does not add a tile.

Another round: A round ends when no legal moves remain. New game resets the board. The best score is saved locally.

ARCADE · THREE LIVES, THIRTY BRICKS

Bounce the ball with your paddle and clear all 30 bricks. Each brick earns ten points.

How to play

Move with Left/Right arrows or A/D, drag on the board, or hold the movement buttons. Press Launch ball to begin. Space launches or pauses.

A useful tip

The position where the ball hits your paddle changes the bounce angle. Keep tracking the ball as it returns from the bricks.

Another round: Missing the ball costs a life. Launch again if lives remain. New game resets the bricks, score, and three lives.

ARCADE · GROW YOUR SCORE

Eat pink snacks to earn ten points each and grow longer. Avoid the walls and your own body.

How to play

Choose a direction to start. Steer with arrow keys, WASD, or the four on-screen arrow buttons. You cannot turn directly backward into your neck.

A useful tip

Leave yourself room to turn as your snake grows. Plan a route back out before chasing a snack in a narrow space.

Another round: A collision ends the run. New game starts a fresh snake. The best score is saved locally.

PUZZLE · SIX PAIRS

Find all six matching pairs among twelve cards in as few moves as you can.

How to play

Tap two cards to turn them over. A matching pair stays visible; a mismatch turns back after a short delay. Each pair of flips counts as one move.

A useful tip

Remember both the symbol and its position. When a familiar symbol appears, try its partner before exploring another card.

Another round: New game reshuffles the cards. Your fewest-move completed round is saved in this browser.

PUZZLE · YOU VS COMPUTER

Place three X marks in a row horizontally, vertically, or diagonally before the computer does the same with O.

How to play

You play X and move first. Select any empty square. Wait for the computer to place its O before choosing again.

A useful tip

Block an opponent’s line of two. The center and corners are useful starting positions.

Another round: A full board with no winner is a draw. New game starts a rematch.

QUICK PLAY · PICK YOUR THROW

Rock Paper Scissors

Play Rock Paper Scissors ↗

Beat the computer’s throw: rock beats scissors, scissors beat paper, and paper beats rock. Matching throws are a draw.

How to play

Select the rock, paper, or scissors button. The computer makes a random choice and the result appears above the buttons.

A useful tip

There is no guaranteed winning throw against random choices. Try a few rounds and watch your wins tally.

Another round: The tally counts wins out of all rounds, including draws. New game clears the tally.

QUICK PLAY · REACTION TEST

Click as quickly as you can after the large button turns green. A lower reaction time is better.

How to play

Click the large button to begin waiting. Do not click again until it says GO! CLICK! A click before green ends that attempt as too soon.

A useful tip

Keep your pointer or finger ready over the button, but wait for the color change. Results can vary with your device and input method.

Another round: Click again for another attempt, or use New game. Your fastest successful time is saved locally.

ARCADE · THIRTY-SECOND CHALLENGE

Score as many mole hits as you can before the 30-second countdown reaches zero.

How to play

Press Start game, then tap or click the mole as it appears in one of the nine holes. Each mole can score only once before the next appearance.

A useful tip

Watch the whole grid rather than focusing on one hole. A quick accurate tap is more useful than repeated tapping in an empty spot.

Another round: When time runs out, use Play again. Your best completed score is saved in this browser.

Personal bests belong to this browser and device. Clearing site data can reset them. Chess offers two players on one device. Computer opponents run in your browser; this site does not offer online multiplayer.

Daily challenge and score sharing

Choose Play daily challenge on the homepage. Press Start game and finish a 30-second Whack-a-Mole round. Reach the displayed target to complete the mission. Targets reset at midnight UTC; mole positions are random each round. Your daily best stays in this browser. Use Share score / result or Copy link / score inside a game to invite a friend. No account or public leaderboard is required.

Nebula Strike

Move with arrow keys or WASD. On phones, drag on the playfield to move. Lasers fire automatically. Collect cyan weapon upgrades and green shield repairs. Every third sector brings a boss. Use Pause to take a break and the full-window button to expand the playfield.

Play Nebula Strike ↗

Skyline Sprint

Jump crates with Space, Up or W. Jump again in mid-air for a double jump. Slide under pink laser gates with Down or S. On mobile use the Jump and Slide buttons. Coins add 25 points. One collision ends the run. Pause with P or the Pause button.

Play Skyline Sprint ↗